https://www.unrealengine.com/marketplace/en-US/product/47cb461c96634a3bab282929c0c378c8
Working a new mid-high poly pipeline for nanite ready meshes to create this asset pack for the Unreal Marketplace. Tri-count is typically around 200,000 for more complex meshes which is enough to take advantage of the improved silhouette and shadows on the mesh while still making it manageable to UV unwrap or make changes to. Baking in Substance Painter can also be done against the same mesh then (with weighted normals) to allow for smart materials and masks without the need to store another higher poly model.