This is my latest environment pack for UE5. Designed to make use of my high/mid poly workflow for nanite assets. I decimate the high poly down to a reasonable amount so that it's still possible to work with in Blender for UVs but still maintain a detailed silhouette for shadows. I also wanted to try out a new combination of RGB mask workflow with an additional painted colour overlay.
I'm lucky to live in Scotland and have lots of ruins around to visit for inspiration while making this pack. I also had a lot of fun writing and recording the music for the trailer.
https://www.unrealengine.com/marketplace/en-US/product/168c444009a44aa8bc7b2b3a2a0017b4
Trailer Video