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Dark Fantasy Ruins Environment

This is my latest environment pack for UE5. Designed to make use of my high/mid poly workflow for nanite assets. I decimate the high poly down to a reasonable amount so that it's still possible to work with in Blender for UVs but still maintain a detailed silhouette for shadows. I also wanted to try out a new combination of RGB mask workflow with an additional painted colour overlay.
I'm lucky to live in Scotland and have lots of ruins around to visit for inspiration while making this pack. I also had a lot of fun writing and recording the music for the trailer.
https://www.unrealengine.com/marketplace/en-US/product/168c444009a44aa8bc7b2b3a2a0017b4

Trailer Video

Light snow lighting scene for a more realistic look.

Light snow lighting scene for a more realistic look.

Dark fantasy horror lighting scene for a stylised look.

Dark fantasy horror lighting scene for a stylised look.

Detail lighting view. I used a lot more "unmotivated" lights in this setup to invoke the ethereal feel of 80s fantasy/horror movie sets.

Detail lighting view. I used a lot more "unmotivated" lights in this setup to invoke the ethereal feel of 80s fantasy/horror movie sets.

RGB mask workflow to use mesh cavity, AO and grunge/snow maps in Unreal materials.

RGB mask workflow to use mesh cavity, AO and grunge/snow maps in Unreal materials.

Mesh dirt colour layering over tilable materials for subtle colour variations.

Mesh dirt colour layering over tilable materials for subtle colour variations.

Mid-high poly nanite workflow.

Mid-high poly nanite workflow.

High poly rock sculpts.

High poly rock sculpts.

Substance Designer tileable material.

Substance Designer tileable material.

Substance Designer tileable material.

Substance Designer tileable material.

Substance Designer tileable material.

Substance Designer tileable material.

Mood/ref board.

Mood/ref board.